Monday, March 10, 2008

Keygan Ghelve - Ghelve's Locks

13th of Patchwall, Earthday 586 CY


After examining the locks at the Lantern Street Orphanage the party rogue was pretty sure they hadn't been picked and also noticed that both locks were probably manufactured by the same locksmith.

After speaking with the headmistress the party determined that the only locksmith in business was a gnome at a place called Ghelve's Locks.

A quick trip across Cauldron and the party located the small shop not far from a place of learning called Bluewater Academy. The gnome locksmith, Keygan Ghelve, became very nervous when questions about the abductions were linked to his locks at the orphanage.

Saydi the sorceress made a point of demanding to look behind his work room curtain because of a line in the Cuthbertine divination. Still suspicious the party got Keygan to agree to a meeting at the orphanage in order for him to inspect his own locks.

After an aborted break-in by the rogue and newly recruited dwarven muscle by the name of Bombur, the party met the agitated locksmith at the orphanage. After several glances over his shoulder and a brief search of the orphanage sleeping area, Keygan related the tale of his culpability in relation to the abductions.

His father had once lived in an ancient gnomish enclave below Cauldron called Jzadirune. The enclave had many magic-using gnomes who also had a keen insight into magical constructs and magical devices. Over 70 years ago the enclave was struck by a magical disease that caused Jzadirune to be abandoned and the primary entrace was hidden within the construction of Ghelve's Locks.

It was just a few weeks ago that two types of creatures invaded Keygan's shop and took his rat familiar 'Starbrow' captive. Keygan described them as 'the tall ones' and 'short dark ones'. They forced the gnome to create skeleton keys for a large percentage of Cauldron's locks and that is when the abductions started.

Ashamed of his wrong doing Keygan pleaded for the party to find his familiar and bring him back unharmed providing them with keys to his shop and warning them that someone was always there to guard the secret entrance below the staircase.

He also related what he could remember of Jzadirune: gear shaped doors that were always trapped, a preponderance of illusion magic was used to ward certain areas and that his father had an old map of the enclave which Keygan kept in a chest in his bedroom.

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